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Interactive Streaming For High-End Corporate Events – A Twebcast Case Study 

Twebcast, a Swedish B2B event platform, powers GDPR-compliant interactive events by integrating nanoStream Cloud. With ultra-low latency streaming, they enable real-time audience engagement through features like chat, polls, and live reactions—delivered seamlessly to global audiences. Over three years, this integration has helped Twebcast host high-quality events with sub-second latency, reliable playback, and full white-label customization for enterprise clients.

nanoStream Player Release 4.25.0

Release Notes With this release, we've implemented handling for repeated switch stream failures by introducing cooldown functionality, thereby enhancing the robustness of stream switching. Additionally, we've strengthened access to video elements, ensuring more reliable and stable functionality. Furthermore, we've resolved issues related to preventing multiple 2004 errors and event order...

Webinar Streaming Media: Real Time in the Real World

Ultra-Low Latency Streaming for Sports, Esports, iGaming, and Interactive Events Streaming Media Introduction: "Delivering large-scale streams in real time is much easier said than done, but it's mission-critical for a number of high-stakes, monetized streaming applications from sports betting to auctions to esports to branded event streams that promise a high degree of user interaction. And...

nanoStream Player Release 4.24.3

Release Notes This patch release is enabling H5Live-HLS fallbacks when access to ManagedMediaSource API is denied for locally loaded webpages in iOS WKWebView. Changelog Fixed H5Live-HLS fallback in case of a denied access to the ManagedMediaSource API for locally loaded webpages in iOS WKWebView Release Package 4.24.3 4.24.3 latest 4.x latest Documentation docs.nanocosmos.de Release History...

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nanoStream Player Release 4.24.2

Release Notes This patch release addresses an autoplay issue occurring when the application called player.unmute() without user interaction context. This issue could result in black frames or errors during playback start if unmuted playback was not permitted. Further we enhanced the smoothness of stream switches specifically in H5Live-HLS mode, providing a better viewing experience for users....

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Remote Production for interactive business applications just got easier

BirdDog’s Cloud solution now provides easy access to real-time video streaming with nanoStream Cloud    Video production teams working with BirdDog Cloud 10 can now easily set up their connection to nanoStream Cloud, the award-winning real-time video streaming solution that works rock-solid on all devices. With BirdDog’s pre-set global encoder configuration, users can...

nanoStream Webcaster Client 6.1.0

Release Notes We're excited to introduce nanoStream Webcaster 6.1.0, a significant update designed to enhance your media streaming projects with improved reliability, flexibility, and ease of use. We highly recommend migrating to version 6.x from version 5.x. Upgrading to v6.1.0 ensures access to the latest features, fixes, and support. As we continue to innovate and improve the Webcaster...

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nanoStream Player Release 4.24.1

Release Notes The update addresses an issue where playback would become stuck after repeated stream switches or pause/play actions in H5Live-HLS mode on iOS devices. Specifically, the fix resolves problems encountered with H5Live-HLS fallback when using locally loaded web pages in iOS WKWebView. The update is strongly recommended for iOS especially for player versions prior to 4.23.1....

Thumbnail Case Study Twebcast

Interactive Streaming For High-End Corporate Events – A Twebcast Case Study 

Twebcast, a Swedish B2B event platform, powers GDPR-compliant interactive events by integrating nanoStream Cloud. With ultra-low latency streaming, they enable real-time audience engagement through features like chat, polls, and live reactions—delivered seamlessly to global audiences. Over three years, this integration has helped Twebcast host high-quality events with sub-second latency, reliable playback, and full white-label customization for enterprise clients.

nanoStream Player Release 4.24.0

Release Notes This release comes with several improvements. We added the use of a new lean response option via the Bintu API, which improves response times. Further we improved the latency recovery during playback on desktop platforms when transitioning from a hidden to visible state, enhancing user experience. Moreover, we implemented measures to prevent buffering when quality adaptations...

Webinar: Low Latency, High Stakes: Delivering Real-Time Streams At Scale​

For a great deal of media consumed online, latency is irrelevant, as most media is archived and served by request, with virtually every viewer’s start time occurring asynchronously with another’s. And with much live content, however, perception of immediacy often matters more than immediacy itself. But as soon as rapid-fire interactions, along with transactions like bidding and betting and...