nanocosmos wins StreamingMedia Award 2017 for nanoStream – Best Mobile Video Solution!
nanoStream wins the Streaming Media award in the category of Mobile Video App or Solution: nanoStream SDKs and Apps! Thanks to all who...
nanoStream wins the Streaming Media award in the category of Mobile Video App or Solution: nanoStream SDKs and Apps! Thanks to all who...
Auction and bidding are great use cases for interactive live streaming! Connect your live audience worldwide to your auctioning or bidding events, to provide worldwide market places for your online bidding businesses! Use nanoStream Cloud, nanoStream Software and H5Live Server and Player to easily connect all bidders to your platform! For an interactive use case such as live auctions...
Article and Interview about Streaming Protocols As the demand increases to create higher-quality live-streaming solutions with low latency, nanocosmos CEO Oliver Lietz discusses the current state of streaming protocols and the nanoStream H5Live solution in an interview for Streaming Media magazine: "Beyond TCP: Meet the Next Generation of Transport Protocols". “We like to say that H5Live...
nanocosmos is hiring! Position: DevOps Engineer / Server Admin for nanoStream Cloud Interested in Live Streaming? Work in a creative team with high skills in Berlin? We are building nanoStream Cloud for interactive live streaming services, with a global scale and worldwide customer base with 24/7 operation. We’re working hard, having fun, and create great products! Come and join us! NOTE:...
nanoStream SDK for iOS 4.9.5 Release Notes Changes: 4.9.5.0 - 2017-07-25 improved: better handling of rtmp server error messages “NetConnection.Connect.Rejected” and “NetStream.Publish.BadName” 4.9.4.0 - 2017-06-29 improved: playback: reduced time required for resuming a paused VOD improved: playback: VOD stablility improved: make sure that asynchronous methods (start/stop/runBandwidthCheck)...
H5Live Player Release 3.1 H5Live Player Release 3.1 works in combination with H5Live Server 1.7 and later. Release History: [3.1] improvements for playback on iOS devices with low-latency HLS. adaptive buffer control to achieve smooth playback while attempting to keep the latency as low possible. buffer tweaks for iOS [3.0]a Improved stability for play detection and pausing behaviour....
nanoStream Cloud Release 2017-06 Added worldwide locations for ingest and edge servers for ultra-low latency delivery now available in US West, East, Europe, Russa, East Asia, Australia Updated H5Live server and player Improved monitoring and failover configuration
nanocosmos is hiring software developers. Interested in Live Streaming? Work in a creative team with high skills in Berlin? NOTE: This is an ongoing posting, we are always interested to learn from you any time – feel free to get in touch! We are building nanoStream Cloud for interactive live streaming services, with a global scale and worldwide customer base. We’re working hard, having fun,...
On May 2nd, we held a very fruitful roundtable discussion in cooperation with Streaming Media, around the question of how to best reduce latency in live streaming. We received a lot of interesting questions from the participants, showing that ultra-low latency is a fascinating new level in developing live streaming software. For an introduction about low latency and the nanoStream H5Live...
Interactive Live Streaming with Ultra-Low Latency Oliver Lietz, CEO nanocosmos Interactive live streaming applications allow viewers to experience events around the world in real time. In this article, we will describe how these applications are created, how they achieve ultra-low latency levels, and how our nanoStream Cloud including the unique H5Live playback technology help users achieve...