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Articles

Real-Time Streaming Trends in 2026: Technologies, Use Cases, and What’s Next 

Live and interactive video is now the heart of digital engagement for different real-time streaming use cases. From iGaming and live auctions to global events and more. In 2026, audiences expect instant response and no delay.   In this article, we explain how real-time video is evolving in 2026. We bring insights into new technologies like Media over QUIC (MOQ). Moreover, we’ll explore the...

How to start your live casino in 2026: what to consider from operations to technology

Live casinos have become one of the most important growth drivers in today’s iGaming industry. The revenue is expected to have a projected market volume of US$717.06bn by 2030, according to Statista's recent study.  By combining real dealers, physical tables, and real-time video streaming with ultra-low latency, live casinos deliver an experience that bridges the...

Get Visual Case Study

Case Study: How Get Visual Delivers Global-Scale Interactive Corporate Events  

Get Visual is a full-service audiovisual (AV) provider specializing in high-quality solutions for corporate and hybrid events, such as conferences and town halls. With this extensive experience, they have global reach spanning Europe, the US, China, and South America. They manage over 200 streaming events annually, delivering seamless hybrid and virtual experiences. Their expertise includes...

Celebrating Innovation in Real-Time Streaming: nanocosmos wins the 2025 Streaming Media Award

We’ve got exciting news to share! nanocosmos has won the 2025 Streaming Media European Innovation Award in the Real-Time Streaming Solution category.  This recognition isn’t just about technology. It’s about the people behind it, a team committed to pushing boundaries, building lightweight solutions, and staying close to our partners and customers to understand their everyday needs. At...

nanoStream Player Release 4.24.3

Release Notes This patch release is enabling H5Live-HLS fallbacks when access to ManagedMediaSource API is denied for locally loaded webpages in iOS WKWebView. Changelog Fixed H5Live-HLS fallback in case of a denied access to the ManagedMediaSource API for locally loaded webpages in iOS WKWebView Release Package 4.24.3 4.24.3 latest 4.x latest Documentation docs.nanocosmos.de Release History...

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nanoStream Player Release 4.24.2

Release Notes This patch release addresses an autoplay issue occurring when the application called player.unmute() without user interaction context. This issue could result in black frames or errors during playback start if unmuted playback was not permitted. Further we enhanced the smoothness of stream switches specifically in H5Live-HLS mode, providing a better viewing experience for users....

nanoStream Webcaster Client 6.1.0

Release Notes We're excited to introduce nanoStream Webcaster 6.1.0, a significant update designed to enhance your media streaming projects with improved reliability, flexibility, and ease of use. We highly recommend migrating to version 6.x from version 5.x. Upgrading to v6.1.0 ensures access to the latest features, fixes, and support. As we continue to innovate and improve the Webcaster...

Press Release: nanocosmos at NAB 2024

Berlin, April 11, 2024 nanocosmos Sets New Standards For Real-Time Video Streaming at NAB 2024: Elevating Interactive Use Cases With Innovative Integrations And Tech Updates  With its strong commitment to meeting evolving tech requirements, nanocosmos returns to the NAB Show, showcasing B2B real-time video streaming at booth #W1473. The latest iteration of their live streaming...

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nanoStream Player Release 4.23.1

Release Notes In this latest release, we're exited to introduce enhanced playback support through the Managed Media Source API (MMSE) for iOS 17.1 and above. By default, this feature provides an upgraded media playback experience in line with desktop and Android platforms, resulting in improved latency, faster start-up times, and an overall enhanced user experience. In the event that MMSE API...

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