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nanoStream Player

nanoStream Player Release 4.27.0

Release Notes This version includes a more robust conditioning for initial switch-up which results in a faster up-switch while using ABR. This applies to all platforms, including iOS17, iOS18, and higher. Changelog Improved Initial switch-up time for ABR Release Package 4.27.0 4.27.0 latest 4.x latest Documentation docs.nanocosmos.de Release History release...

nanoStream Player Release 4.26.1

Release Notes With this patch version, we resolved an issue during player.setup that could cause an unhandled exception. Changelog Fixed error condition during player.setup that could result in an unhandled exception Release Package 4.26.1 4.26.1 latest 4.x latest Documentation docs.nanocosmos.de Release History release...

nanoStream Player Release 4.26.0

Release Notes This version includes several improvements. Playback attempts on mobile devices failing due to visibility state hidden at load start will now result in a dedicated event 1009. This allows for clearer differentiation from other startup errors, such as network or stream issues 2003 Not enough media data received. Further we improved playback start behavior in iOS WebView apps,...

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nanoStream Player Release 4.25.1

Release Notes In this patch release we enhanced the observability of player metrics to better monitor and ensure quality of service when using the Bintu configuration. Changelog Improved observability in player metrics for quality of service in case of bintu configuration being used Release Package 4.25.1 4.25.1 latest 4.x latest Documentation docs.nanocosmos.de Release History release...

Sunny Days Ahead: nanoStream 2024 Summer Release

We can already see the sunshine from Berlin, and it's not just the weather brightening our day: say hello to nanoStream 2024 – Summer Release! We've upgraded the entire workflow, emphasizing stability, reliability, and ease of use, along with sub-second latency. With continuous updates and improvements, our customers can focus on their core operations, knowing that with nanoStream, it simply...

nanoStream Player Release 4.25.0

Release Notes With this release, we've implemented handling for repeated switch stream failures by introducing cooldown functionality, thereby enhancing the robustness of stream switching. Additionally, we've strengthened access to video elements, ensuring more reliable and stable functionality. Furthermore, we've resolved issues related to preventing multiple 2004 errors and event order...

nanoStream Player Release 4.24.3

Release Notes This patch release is enabling H5Live-HLS fallbacks when access to ManagedMediaSource API is denied for locally loaded webpages in iOS WKWebView. Changelog Fixed H5Live-HLS fallback in case of a denied access to the ManagedMediaSource API for locally loaded webpages in iOS WKWebView Release Package 4.24.3 4.24.3 latest 4.x latest Documentation docs.nanocosmos.de Release History...

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nanoStream Player Release 4.24.2

Release Notes This patch release addresses an autoplay issue occurring when the application called player.unmute() without user interaction context. This issue could result in black frames or errors during playback start if unmuted playback was not permitted. Further we enhanced the smoothness of stream switches specifically in H5Live-HLS mode, providing a better viewing experience for users....

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nanoStream Player Release 4.24.1

Release Notes The update addresses an issue where playback would become stuck after repeated stream switches or pause/play actions in H5Live-HLS mode on iOS devices. Specifically, the fix resolves problems encountered with H5Live-HLS fallback when using locally loaded web pages in iOS WKWebView. The update is strongly recommended for iOS especially for player versions prior to 4.23.1....

nanoStream Player Release 4.24.0

Release Notes This release comes with several improvements. We added the use of a new lean response option via the Bintu API, which improves response times. Further we improved the latency recovery during playback on desktop platforms when transitioning from a hidden to visible state, enhancing user experience. Moreover, we implemented measures to prevent buffering when quality adaptations...

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