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Sunny Days Ahead: nanoStream 2024 Summer Release

We can already see the sunshine from Berlin, and it's not just the weather brightening our day: say hello to nanoStream 2024 – Summer Release! We've upgraded the entire workflow, emphasizing stability, reliability, and ease of use, along with sub-second latency. With continuous updates and improvements, our customers can focus on their core operations, knowing that with nanoStream, it simply...

How all-in-one streaming can help Asian iGaming providers expand globally

In today’s digital age, expanding globally isn’t just a dream; it’s necessary for businesses striving for growth and relevance. Providers of online games and bets know the potential when it comes to that. The iGaming industry is expected to continue its boom. For one, internet coverage is still improving. Also, new opening regulations for iGaming and betting give reasons to expect...

The Hidden Costs of Building a Real-Time Streaming Platform (Update)

Interactive video streaming has taken the world by storm.  Across corporate events, live commerce, live auction, sports betting and other interactive use cases, organizations are using streaming technology to create dynamic online experiences. To increase audience engagement in interactive applications, a real-time video streaming platform is required. And it does not stop at the...

nanoStream Player Release 4.25.0

Release Notes With this release, we've implemented handling for repeated switch stream failures by introducing cooldown functionality, thereby enhancing the robustness of stream switching. Additionally, we've strengthened access to video elements, ensuring more reliable and stable functionality. Furthermore, we've resolved issues related to preventing multiple 2004 errors and event order...

Webinar Streaming Media: Real Time in the Real World

Ultra-Low Latency Streaming for Sports, Esports, iGaming, and Interactive Events Streaming Media Introduction: "Delivering large-scale streams in real time is much easier said than done, but it's mission-critical for a number of high-stakes, monetized streaming applications from sports betting to auctions to esports to branded event streams that promise a high degree of user interaction. And...

nanoStream Player Release 4.24.3

Release Notes This patch release is enabling H5Live-HLS fallbacks when access to ManagedMediaSource API is denied for locally loaded webpages in iOS WKWebView. Changelog Fixed H5Live-HLS fallback in case of a denied access to the ManagedMediaSource API for locally loaded webpages in iOS WKWebView Release Package 4.24.3 4.24.3 latest 4.x latest Documentation docs.nanocosmos.de Release History...

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nanoStream Player Release 4.24.2

Release Notes This patch release addresses an autoplay issue occurring when the application called player.unmute() without user interaction context. This issue could result in black frames or errors during playback start if unmuted playback was not permitted. Further we enhanced the smoothness of stream switches specifically in H5Live-HLS mode, providing a better viewing experience for users....

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Remote Production for interactive business applications just got easier

BirdDog’s Cloud solution now provides easy access to real-time video streaming with nanoStream Cloud    Video production teams working with BirdDog Cloud 10 can now easily set up their connection to nanoStream Cloud, the award-winning real-time video streaming solution that works rock-solid on all devices. With BirdDog’s pre-set global encoder configuration, users can...

nanoStream Webcaster Client 6.1.0

Release Notes We're excited to introduce nanoStream Webcaster 6.1.0, a significant update designed to enhance your media streaming projects with improved reliability, flexibility, and ease of use. We highly recommend migrating to version 6.x from version 5.x. Upgrading to v6.1.0 ensures access to the latest features, fixes, and support. As we continue to innovate and improve the Webcaster...

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nanoStream Player Release 4.24.1

Release Notes The update addresses an issue where playback would become stuck after repeated stream switches or pause/play actions in H5Live-HLS mode on iOS devices. Specifically, the fix resolves problems encountered with H5Live-HLS fallback when using locally loaded web pages in iOS WKWebView. The update is strongly recommended for iOS especially for player versions prior to 4.23.1....