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nanocosmos Presents First Real-World Data from MOQ in Commercial Video Production 

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Berlin, June 2026 — nanocosmos, the Berlin-based real-time video platform, today presents the first publicly available performance dataset for global MOQ delivery (Media over QUIC) collected from its live CDN. The data collects performance metrics like startup times and latency, gathered from global customer use across six continents. nanocosmos is among the first companies in the world to have deployed MOQ at commercial scale, ahead of IETF standardization, and now the first to share production-grade benchmark data from real viewer traffic. 

MOQ has been running in commercial production at nanocosmos since mid-2025, introduced around Fraunhofer FOKUS MWS 2025. It covers industries where real-time video is business-critical: iGaming, live auctions, sports betting, financial data, and interactive entertainment.  

The data presented here reflects actual player connection time and player latency from end viewers across Europe, Asia, North America, Africa, South America, and Oceania, collected from paying customers on the nanocosmos platform. The metrics are from May 2026.  

The results were presented publicly for the first time at the Fraunhofer FOKUS MWS in Berlin on June 16–17, 2026, by Luiza Sadowska, Developer Advocate at nanocosmos. 

“This is not data we collected from ourselves, our research group, or test environments. We collect this from our customers. That makes it different”, Luiza Sadowska, Developer at the Player Team and Developer Advocate, nanocosmos. 

The data presented here reflects actual player connection time and player latency from end viewers across Europe, Asia, North America, Africa, South America, and Oceania, collected from paying customers on the nanocosmos platform. The metrics are from May 2026.  
Data presented in May 2026

What the Data Shows 

nanocosmos compared two protocol stacks. WebSocket vs WebTransport (MOQ) across two performance dimensions: player connection time and player latency (startup time including buffer control, decoding, and rendering). 

WebTransport consistently outperformed WebSocket on connection time and latency across all six world regions. 

The latency advantage is very important for real-time streaming: MOQ was consistently ultra-low across all regions. The improvements are significant between 25-50%, all in the ultra-low-latency/real-time range around 500ms, MOQ keeps end-to-end latency consistently well low globally, with much less outliers and a better median. 

Why This Is a First for the Industry 

MOQ is still evolving. The nanocosmos is among the first companies in the world to have deployed it at commercial scale for paying customers. It happened before the IETF standardization, which is still ongoing. Until now, no production-grade performance dataset existed for MOQ in a real-world streaming environment. 

This data changes that. It is the first public benchmark of MOQ performance from live viewer traffic across multiple continents. 

For industries that depend on real-time video, such as igaming, financial data, live auctions, and more, this is the first evidence-based answer to the question: Does MOQ actually deliver in production? 

The short answer, across every region measured and validated, is yes. 

End-to-End Control From CDN to Playback 

What makes this data possible is the architecture behind it. The nanocosmos operates MOQ across its own full stack. This means, from CDN delivery through to the player running in the viewer’s browser. There is no dependency on third-party infrastructure at any layer. That end-to-end ownership is what allows nanocosmos to measure, tune, and improve MOQ performance in production and to stand behind the numbers. 

Committed to Making MOQ a Standard 

Beyond its own platform, nanocosmos is actively working to make MOQ an industry-wide standard. That includes driving MOQ support in widely used tools such as OBS, so that the protocol becomes something the entire streaming ecosystem can adopt. 

Building an Ecosystem Around MOQ 

nanocosmos is not building MOQ in isolation. Through its NanoReady partner program, the company is bringing hardware and software partners into the MOQ ecosystem. This way, the performance benefits seen in this data become accessible to a wider range of operators and integrators. More partners, more compatible tools, and a shared commitment to real-time video that works at scale. 

About nanocosmos 

nanocosmos is a Berlin-based real-time video platform founded in 1998. The nanocosmos platform is built around nanoStream (live streaming delivery, security, and audience experience) and nanoStudio(cloud-based production tools). It serves B2B customers in interactive live entertainment, igaming, finance, corporate events, and live auctions. The company operates its own global CDN and has been delivering ultra-low-latency streaming since 2015. 

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