Blog
The Hidden Costs of Building a Real-Time Streaming Platform (Update)
Interactive video streaming has taken the world by storm. Across corporate events, live commerce, live auction, sports betting and other interactive use cases, organizations are using streaming technology to create dynamic online experiences. To increase audience engagement in interactive applications, a real-time video streaming platform is required. And it does not stop at the...
nanoStream Player Release 4.25.0
Release Notes With this release, we've implemented handling for repeated switch stream failures by introducing cooldown functionality, thereby enhancing the robustness of stream switching. Additionally, we've strengthened access to video elements, ensuring more reliable and stable functionality. Furthermore, we've resolved issues related to preventing multiple 2004 errors and event order...
Webinar Streaming Media: Real Time in the Real World
Ultra-Low Latency Streaming for Sports, Esports, iGaming, and Interactive Events Streaming Media Introduction: "Delivering large-scale streams in real time is much easier said than done, but it's mission-critical for a number of high-stakes, monetized streaming applications from sports betting to auctions to esports to branded event streams that promise a high degree of user interaction. And...
nanoStream Player Release 4.24.3
Release Notes This patch release is enabling H5Live-HLS fallbacks when access to ManagedMediaSource API is denied for locally loaded webpages in iOS WKWebView. Changelog Fixed H5Live-HLS fallback in case of a denied access to the ManagedMediaSource API for locally loaded webpages in iOS WKWebView Release Package 4.24.3 4.24.3 latest 4.x latest Documentation docs.nanocosmos.de Release History...
nanoStream Player Release 4.24.2
Release Notes This patch release addresses an autoplay issue occurring when the application called player.unmute() without user interaction context. This issue could result in black frames or errors during playback start if unmuted playback was not permitted. Further we enhanced the smoothness of stream switches specifically in H5Live-HLS mode, providing a better viewing experience for users....
Remote Production for interactive business applications just got easier
BirdDog’s Cloud solution now provides easy access to real-time video streaming with nanoStream Cloud Video production teams working with BirdDog Cloud 10 can now easily set up their connection to nanoStream Cloud, the award-winning real-time video streaming solution that works rock-solid on all devices. With BirdDog’s pre-set global encoder configuration, users can...
nanoStream Webcaster Client 6.1.0
Release Notes We're excited to introduce nanoStream Webcaster 6.1.0, a significant update designed to enhance your media streaming projects with improved reliability, flexibility, and ease of use. We highly recommend migrating to version 6.x from version 5.x. Upgrading to v6.1.0 ensures access to the latest features, fixes, and support. As we continue to innovate and improve the Webcaster...
nanoStream Player Release 4.24.1
Release Notes The update addresses an issue where playback would become stuck after repeated stream switches or pause/play actions in H5Live-HLS mode on iOS devices. Specifically, the fix resolves problems encountered with H5Live-HLS fallback when using locally loaded web pages in iOS WKWebView. The update is strongly recommended for iOS especially for player versions prior to 4.23.1....
Interactive Streaming For High-End Corporate Events – A Twebcast Case StudyÂ
The Swedish B2B company Twebcast seamlessly integrates nanoStream Cloud into their event platform to run GDPR-compliant interactive events. Table of contentsSnapshot  Who is Twebcast?Tools to offer interaction along with streaming  Solutions achieved by integrating nanoStream Cloud  Summary and Outcome  Snapshot When Twebcast approached nanocosmos 2021 to inquire about...
nanoStream Player Release 4.24.0
Release Notes This release comes with several improvements. We added the use of a new lean response option via the Bintu API, which improves response times. Further we improved the latency recovery during playback on desktop platforms when transitioning from a hidden to visible state, enhancing user experience. Moreover, we implemented measures to prevent buffering when quality adaptations...
The Hidden Costs of Building a Real-Time Streaming Platform (Update)
Interactive video streaming has taken the world by storm. Across corporate events, live commerce, live auction, sports betting and other interactive use cases, organizations are using streaming technology to create dynamic online experiences. To increase audience engagement in interactive applications, a real-time video streaming platform is required. And it does not stop at the...
nanoStream Player Release 4.25.0
Release Notes With this release, we've implemented handling for repeated switch stream failures by introducing cooldown functionality, thereby enhancing the robustness of stream switching. Additionally, we've strengthened access to video elements, ensuring more reliable and stable functionality. Furthermore, we've resolved issues related to preventing multiple 2004 errors and event order...
Webinar Streaming Media: Real Time in the Real World
Ultra-Low Latency Streaming for Sports, Esports, iGaming, and Interactive Events Streaming Media Introduction: "Delivering large-scale streams in real time is much easier said than done, but it's mission-critical for a number of high-stakes, monetized streaming applications from sports betting to auctions to esports to branded event streams that promise a high degree of user interaction. And...
nanoStream Player Release 4.24.3
Release Notes This patch release is enabling H5Live-HLS fallbacks when access to ManagedMediaSource API is denied for locally loaded webpages in iOS WKWebView. Changelog Fixed H5Live-HLS fallback in case of a denied access to the ManagedMediaSource API for locally loaded webpages in iOS WKWebView Release Package 4.24.3 4.24.3 latest 4.x latest Documentation docs.nanocosmos.de Release History...
nanoStream Player Release 4.24.2
Release Notes This patch release addresses an autoplay issue occurring when the application called player.unmute() without user interaction context. This issue could result in black frames or errors during playback start if unmuted playback was not permitted. Further we enhanced the smoothness of stream switches specifically in H5Live-HLS mode, providing a better viewing experience for users....
Remote Production for interactive business applications just got easier
BirdDog’s Cloud solution now provides easy access to real-time video streaming with nanoStream Cloud Video production teams working with BirdDog Cloud 10 can now easily set up their connection to nanoStream Cloud, the award-winning real-time video streaming solution that works rock-solid on all devices. With BirdDog’s pre-set global encoder configuration, users can...
nanoStream Webcaster Client 6.1.0
Release Notes We're excited to introduce nanoStream Webcaster 6.1.0, a significant update designed to enhance your media streaming projects with improved reliability, flexibility, and ease of use. We highly recommend migrating to version 6.x from version 5.x. Upgrading to v6.1.0 ensures access to the latest features, fixes, and support. As we continue to innovate and improve the Webcaster...
nanoStream Player Release 4.24.1
Release Notes The update addresses an issue where playback would become stuck after repeated stream switches or pause/play actions in H5Live-HLS mode on iOS devices. Specifically, the fix resolves problems encountered with H5Live-HLS fallback when using locally loaded web pages in iOS WKWebView. The update is strongly recommended for iOS especially for player versions prior to 4.23.1....
Interactive Streaming For High-End Corporate Events – A Twebcast Case StudyÂ
The Swedish B2B company Twebcast seamlessly integrates nanoStream Cloud into their event platform to run GDPR-compliant interactive events. Table of contentsSnapshot  Who is Twebcast?Tools to offer interaction along with streaming  Solutions achieved by integrating nanoStream Cloud  Summary and Outcome  Snapshot When Twebcast approached nanocosmos 2021 to inquire about...
nanoStream Player Release 4.24.0
Release Notes This release comes with several improvements. We added the use of a new lean response option via the Bintu API, which improves response times. Further we improved the latency recovery during playback on desktop platforms when transitioning from a hidden to visible state, enhancing user experience. Moreover, we implemented measures to prevent buffering when quality adaptations...